AI Insights · Timothy · January 2023
Top 5 3D Anime Games Performance in the US for Q4 2022
Discover the performance trends of the top 5 3D anime games on a unified platform in the United States during Q4 2022, including weekly downloads, revenue, and active users.
During Q4 2022, the top 5 3D anime games in the United States showed varied performance trends in terms of weekly downloads, revenue, and active users. Below is an overview based on Sensor Tower data.
Genshin Impact experienced fluctuations in weekly revenue, peaking at approximately $5.4M in late October and ending the quarter with $4.3M. Weekly downloads started at around 113K, dropped to a low of 54K in late October, and then increased to 136K by the end of December. Weekly active users showed a similar pattern, starting at 1.36M, dipping to 1.04M mid-quarter, and rising to 1.37M by the end of the year.
DRAGON BALL LEGENDS saw its weekly revenue peak at approximately $4.6M in the final week of December, with notable increases in mid-October and mid-December. Weekly downloads remained relatively stable, ranging from 55K to 91K. Weekly active users also showed consistency, maintaining around 800K to 1M throughout the quarter.
GODDESS OF VICTORY: NIKKE had a strong start with $4.2M in revenue in early November, gradually decreasing to around $1.2M by mid-December before recovering to $2.1M at the end of the quarter. Weekly downloads saw a significant drop from 316K at launch to around 21K-38K later in the quarter. Weekly active users started at 265K, decreased to 112K in late November, and then increased to 157K by the end of December.
Summoners War maintained steady weekly revenue, peaking at approximately $1.1M in mid-December and ending the quarter at $906K. Weekly downloads ranged from 4K to 7K, while weekly active users fluctuated between 332K and 422K, finishing the quarter at 398K.
The Seven Deadly Sins had notable revenue spikes, especially in late November, peaking at $1.5M. Weekly downloads remained fairly stable, fluctuating between 5K and 14K. Weekly active users maintained around 80K to 98K, ending the quarter at 75K.
For more detailed insights and data, visit Sensor Tower.